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Game Crash

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Game Crash

Postby Ira » Tue Mar 23, 2010 11:57 pm

Post the error you get when the game crash here to help use try to figure out why it's crashing.
Ira
 
Posts: 2
Joined: Tue Mar 23, 2010 11:52 pm

Re: Game Crash

Postby Jstorm » Wed Mar 24, 2010 2:11 am

i think its our bakeice, we will remove it and see if that helps
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Jstorm
 
Posts: 77
Joined: Sat Feb 13, 2010 6:24 am

Re: Game Crash

Postby Maru » Wed Mar 24, 2010 8:57 am

General protection fault!

History: UL2ConsoleWnd::ResetSelectCharacterInfo <- NCLobbyWnd::ClearCharacterList <- NConsoleWnd::ReceiveCharacterInfo <- Char:6 <- b <- cnt:6, lim:7, bd:0 <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Maru
 
Posts: 6
Joined: Sat Feb 13, 2010 7:02 am

Re: Game Crash

Postby Maru » Wed Mar 24, 2010 9:36 am

General protection fault!

History: FMallocWindows::Free <- FMallocWindows::Realloc <- 3D42C9C0 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free <- NCTextDrawItem::GetText <- NCTextLink::GetFullText <- NCTextLink::UpdateText <- NCTextLink::Make <- UTextListBoxHandle::execAddString <- UObject::ProcessEvent <- (ChatWnd Transient.ChatWnd0, Function Interface.ChatWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:540, param:Type=5 Msg=Marusweeper had a critical hit! SysMsgIndex=2266 SysType=3 <- NCChatWnd::SendMessageToChatWndScript <- NCConsole::AddSystemMessage <- NConsoleWnd::AddSystemMessage <- NSystemMessageManager::EndSystemMessageParam <- NConsoleWnd::EndSystemMessageParam <- SystemMessagePacket <- UNetworkHandler::Tick <- Function Name=SystemMessagePa <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Maru
 
Posts: 6
Joined: Sat Feb 13, 2010 7:02 am

Re: Game Crash

Postby Jstorm » Wed Mar 24, 2010 5:33 pm

We have a new patch it might help.
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Jstorm
 
Posts: 77
Joined: Sat Feb 13, 2010 6:24 am


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